Splunk

Overview
My Time at Splunk was spend working with multiple teams throughout the organization. Some of those groups included Marketing, Deve-Ops, social media, engineering, and cyber security to name a few. The work ranges from UI/UX, game design, branding, campaigns , and everyday promotional work.

Role
Senior Designer, UI Designer

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.conf21 UI Design
.conf.21 is Splunk's premier showcase of products and data technologies. It takes place every year, but for 2021 it would be completely virtual. The task was to design the layout and graphics for the events streaming page. The entire .conf21 experience would be presented in these screens.

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Splunk OpenTelemetry Game
Splunk's Pipe Storm an OpenTelemetry Challenge was a project designed to promote the cloud services offered by Splunk. The game serves as a platform to inform and educate new users on the features and functions of the product. The idea is for the user answers questions and gain a high score while keeping the pipes intact.

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Splunk Podcasts
During my time at eBay, I took on the role of in-house photographer. Previously, the majority of our images were outsourced to an agency, which did not allow the flexibility to quickly turn around a projects. To solve this problem, I assumed the role of our in-house photographer and learned the proper lighting and framing techniques. The images below are some of the projects I photographed & animated. 

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Splunk .conf21
The core visual for Splunk .conf21 is the globe vignette. Our supporting vignettes share the same elements as the core visual, minus the globe and .conf21 logo. A new addition this year is the use of purple within the Splunk gradient. This is to differentiate evergreen work from .conf21 specific work. Aside from purple, there is the use of a dark and light theme. Dark themes are used for high level creative and presenter graphics. Light themes are for all other uses.

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Doug
Shawn
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Splunk-Studios
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Sam G. Vidal 2024 ©